OIA

Tue, 12 Dec 2017 18:08:44

 
 
 
 
 
 
 
 

OIA Learning Tools

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OIA has developed unique learning methodologies to facilitate these rich and diverse learning dimensions, for small or big groups. To run our services, we are using unique specific “learning” tools and the more we use them the better they get.

  • Team Check up
  • Learning Cards
  • Learning Logbook

Besides each teambuilding program or modules come will a full-fledged learning profile.

For example:

Our teambuilding Missing Master Piece’s brief learning profile

  • Getting in touch with different ways of management: creating a context where collaboration as opposed to competition is emphasized and where low expectations as opposed to high is the norm
  • Look at the outcome above average, usually outstanding participation and cooperation as well above expectations outcome
  • Now this is possible with the support of a great Masterpiece - as a catalyst or a backdrop to an inspiring vision. What do we do as businesses to foster this sense of vision - sense of owe in the vision?
  • Seeing how the big picture depends on everyone playing their part and also everyone looking up and being mindful of the other groups
  • What does it take to look up?

Our teambuilding License to Thrill’s brief learning profile

  • Blind spot: not knowing what others may know
  • Not being able to know about oneself and therefore depending upon others - teammates or other teams - to find out
  • Breaking the rules: once a team is stuck, sometimes rules need to be broken - or interpreted differently (example: to jump into the water to reach the beach faster)
  • Collaboration for semi-collaborative tasks: like selling the ring to get money to buy MRT tickets. Without the money teams cannot travel.  But the ring is with only one team - therefore here all teams depend upon one team only.
  • Reflecting on what you have done: checking all items in the team’s possession. Asking ourselves: what do we have, what do we need.
  • Ex: every team received something. This thing - each thing - became handy at one specific time - being able to assess that- what we have and when is it useful.
  • Collaboration for non-collaboration tasks
    Ex in The Mission activity: 2 teams share 8 questions. The winning team is the team with most answers. Here teams are competing but their interest is to share clues.
  • Sacrifice: when giving away one member helps the whole group to move forward.
  • Ex: kidnapping of team members
  • Acting humbly and forgetting our position: mascots, playing roles